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Apr. 3, 1923.

A R. HAGER GAME SCORING DEVICE Filed Sept. 2b, 1922 F d 01a V EN TOR. waBY A TTORN Patented Apr. 3, 1923.

UNITED STATES ALBERT R. HAGERIOF MANILA, PHILITPINE ISLANDS.

GAME-3C0 Rm G DEVICE.

Application filed September 25, 1922. Serial Fo.;590,430.

Y '0 all whom it may concern:

Be it known that I, ALBERT R. Hanna, a citizen of the United States, anda resident of the city of Manila, Province of Rizal,

Philippine Islands, have invented a new and useful Game-Scorin Device,of which the following is a specification.

My invention'relates to a game scoring device which in its preferredform comprises a plurality ofrelativelylongcounting pieces which aremarked to divide them into several different classes, each class havinga specified counting value, and each of the pieces having exposedthereon counting characters which are displayed by dots, the countingvalue of each piece being directly determined by the number and color ofthe dots.

The scoring device is applicable to games ,of various kinds but it hasbeen devised primarily for a game in which a great many points areexchanged between layers.

To illustrate the practical advantages of my device, attention will bedirected to the accompanying drawing in which Figure 1 is a view in planof one class of counters, Figure 2 is a plan view of another clam,Figure3 a plan view of another class, and Figure 4 a plan view of stillanother class.

Referring now to the drawings in detail. I prefer to produce thesecounting pieces of relatively long and narrow strips (1) of bone. ivoryor any other suitable material. preferably of similar appearancesuitable to an oriental game. since it is the primary purpose to usethese counters with a Chinese game. The pieces are made withsubstantially flatsides. with either square or rounded corners or edges,so as to leave faces on which the counting characters may be displayed.

As above described the counting characters are displayed in dots withdifl'erent colors used so that each dot of one color may represent onescoring point of the game, with each dot of another color representingone hundred scoring points of the game. Taking the piece shown in ligure l. first it will he noticed that it includes two dots as at (2).The dots may be placed as shown at each end of the piece and also onboth sides of its face, or they may be place-* at any other convenientposition as desired. Each of those dots is of a color to represent onescoring point of the game. and for these dots I have adopted the colorof black but am other color may be used to equal advantage. On the nextpiece shown in Fig ure 2 the dots are grouped in tens, each of a colortore resent oneuscoringpoint in the game, an with this particularcounter thus having a value of ten points. On.. the piece in Figure 3one dot is used as at (4) and of a color to represent oneghundr'edscoring .pointst oithos me., -It;.so happens that t is particular co oris red. This particular counter, therefore, has a value of one hundredscoring points. In Figure 4 five dots are used as at 5), these dotsbeing of a color to denote undreds, consequently this particular counterhas a value of five hundred scorin points.

The dots need not be necessarily arranged on both display faces of thepieces, or at the respective ends thereof, nor need the be of anyparticular color, but they shoul be of different colors to distinguishthe value of the scoring points. -Then again, as a matter ofconvenience, I may in some instances use Arabic numbers in combinationwith the dots, for instance as at (6), on all of the pieces, to make itperfectly clear just what value the dots have.

I also prefer to produce the pieces representing the difl'erent classesin different len hs;

t will be noticed that I form my game scoring device of a plurality ofrelatively long and thin counting pieces. These sticklike pieces arearranged in series and the pieces of each class differ in length fromthe pieces of the other classes and each relatively long piece of thesame class has at both its ends the same indicating characters. It willalso be noticed that each of the indicating characters of each piececorrespond in character to the length of the piece to which they areapplied. In practice it is manifest the several pieces are adapted byreason of the relatively long or sticlolike form thereof to be graspedin a bunch in one hand and when 100 so grasped to expose at the exposedand of the respective pieces the indicating characters thereon, thusfacilitating the handling of the scoring devices by the player as wellas the bringing of the' indicating characters permanently into view sothat they can be conveniently selectively picked out of the bunch. Itwill also be noticed that I provide a scoring device in which the lengthof the piece corresponds in value to the indicating character upon suchpiece so that the value of the scoring device is denoted both by thestructural lengths of the piece and by the character thereon.

In playing the game in which this count ing device is used, the playerin losing two hundred and'fifty SCOlll'lg points tn an op patient wouldsimply hand the winner two of the pieces representing one hundred scoring points, and live of the pieces represent ing the ten scoring points,shown in Figures 3 and 2 respectively.

Since a number of each class of counting pieces will make up a set anunlimited number of points may be very easily scored \vitln 'out thenecessity of using any other counting means.

I claim: A game counter consisting of a plurality of relatively long andthin counting pieces arranged in series with the pieces of eachindicated value differing in length from the pieces of the other valuesand each having at both its ends the sziirie value indicating charactereach of the indicating characters of each piece corresponding in valuewith the length of the piece to which they are applied and the severalpieces being adapt ed by reason of the relatlrely long and thin formthereof to he grasped in a bunch in the hand and when so grasped tocause them to expose at the exposed end of the respective 30 ieeestheindicating characters thereon. all substantially as and for the purposesset forth.

ALBERT R. HAGER.

